A Scoundrel's Tale

A Scoundrel'sTale

Book One — The Sunken Coast

A rogue's life, told one book at a time.

Out now on iOS & Android

Descend

The Sunken Coast is waiting.

Wren needs to fight her demons. Help her on her journey through five different scenarios. Built on the Scoundrel card game: one deck, one weapon, and every room a decision you live or die by.

The Sunken Coast

Five acts about a journey of grief.

  1. Act I

    The Hollow Crown

    The story of a keep that drowned in a single night. Wren is tasked to retrieve a certain jewel, but what she finds is something else entirely.

  2. Act II

    The Debtors’ Tide

    The Weirgate keeps its drowned as collateral against debts the living never paid. On her way through, Wren needs to resist paying her own.

  3. Act III

    The Tolling Choir

    In Mourn’s End they rang the passing-bell so long the bell learned to ring itself. Sixty years of fog, and the bell is still tolling. Wren must find the right note to stop it.

  4. Act IV

    The Green Assize

    Inland, under the trees, a court has sat for ninety years, retrying one old case and growing its rulings into the wood. Wren needs to find the right verdict to finally adjourn it.

  5. Act V

    The Patient Sea

    Caul is the city of a hundred bridges. Somewhere below the waterline lies its secret and the way to unveil it leads through Wren's own front door.

  6. After the ending

    The Lamplighter’s Rounds

    A dungeon that rearranges itself every time you enter. Fight your way through its endless depths and see how far you can go.

How it plays

More than just a card game.

  • The Scoundrel loop

    Four cards to a room, and you must face three. Monsters, weapons, potions, never retreating twice from the same room. Every choice is a risk.

  • A story about grief

    Dialogue between floors, choices that end each act differently. Follow Wren on a journey to defeat her own grief.

  • Four paths to grow

    Blade, Body, Cunning and Lantern skill trees. Your experience survives death; the coast is patient and so is your progress.

  • The Chronicle

    Every run is written down — kills, escapes, endings, records. Your history becomes a book of its own.

  • Bosses with rules

    Each Depth ends in a lair, and each boss bends the game rules in its own way.

  • An original score

    A Scoundrel's Tale features a full original soundtrack.

  • A board to climb

    The Rounds feature a leaderboard for endless and daily runs. Compete with other players and see how far you can go.

  • Play it your way

    Phone or tablet, upright or turned on its side. Sign in with Apple or Google and store your progress in the cloud.

  • Multilingual

    Fully localized in English and German, switchable any time with more languages to come.

In game

Your journey in pictures.

  • The title screen
    The title screen
  • The chart room: five acts and the Rounds
    The chart room: five acts and the Rounds
  • Conquer the Depths
    Conquer the Depths
  • A room mid-fight
    A room mid-fight
  • The story unfolds between floors
    The story unfolds between floors
  • Blade, Body, Cunning: the paths you can take
    Blade, Body, Cunning: the paths you can take

On a tablet, it opens up.

  • The story unfolds between floors
    The story unfolds between floors
  • A room mid-fight
    A room mid-fight
  • Conquer the Depths
    Conquer the Depths
  • The chart room: five acts and the Rounds
    The chart room: five acts and the Rounds
  • Blade, Body, Cunning: the paths you can take
    Blade, Body, Cunning: the paths you can take

Out now

Discover the secrets of the Sunken Coast.

Act I and the Lamplighter's Rounds are free to play. One purchase unlocks Acts II–V. Play on phone or tablet, in English or German. The whole game is fully playable offline.

One-time purchase · no subscription · no ads · no in-game currency

News

From the blog

  • August 25, 2026 · Devlog

    I had a game in my head, but not the years to build it. So I built it with AI.

    A Scoundrel’s Tale is a story RPG on both app stores: code, art, music, and a full German localization, made by one person directing AI tools. Here is, honestly, how that worked and where it didn’t.

  • August 25, 2026 · Devlog

    From a 52-card deck to a story RPG

    A Scoundrel’s Tale is built on Scoundrel, the 2011 solitaire roguelike by Zach Gage and Kurt Bieg. What we kept, what we grew, and why the original loop deserves a life beyond the kitchen table.

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